begintownscript;

variables;


int i,j,k,choice;

body;

beginstate 0;
set_crime_tolerance (15);
break;

beginstate 1;
break;
beginstate 2;
break;


//beginstate 17;
//if (get_flag(84,17) < 1){  
//message_dialog("PLAYER ADVICE: I would avise you all beforehand to turn of BoA's sound (not the Computer's). There is a trap coming up which will take for EVER unless BoA's sound is off!","SO TURN OF BoA's SOUND!");  
//set_flag(84,17,1);}
//break;

//beginstate 33;
//if (get_flag(87,16) < 1){  
//message_dialog("PLEASE REMEMBER :","TURN OF BoA's SOUND!");  
//set_flag(87,16,1);}
//break;

beginstate 39;
if (get_flag(82,3) < 1){  
message_dialog("This close up you can see nothing but lots of Skeletons and empty grass.","Not much of a wall. There are also some weird energy platforms up ahead, and a crystal panel.");  
set_flag(82,3,1);}
break;

break;